The Party
Everyone who has adventured with the Code & Sorcery Lab. Press a member to open their character sheet.
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SyDRA: An approach to understand game engine architecture
Gabriel C. Ullmann, Yann-Gaël Guéhéneuc, Fábio Petrillo, Nicolas Anquetil, Cristiano Politowski
Entertain. Comput., 2025
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Unboxing Default Argument Breaking Changes in 1 + 2 data science libraries
João Eduardo Montandon, Luciana Lourdes Silva, Cristiano Politowski, Daniel Prates, Arthur Brito Bonifácio, Ghizlane El-Boussaidi
J. Syst. Softw., 2025
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On the Need for Reproducibility Guidelines for Open-Source Games: A itch.io Case Study
Claudio Di Sipio, Andrea D’Angelo, Riccardo Rubei, Cristiano Politowski
IEEE Conference on Games, CoG 2025, Lisbon, Portugal, August 26-29, 2025, 2025
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Towards a framework for exploratory testing in video games
Yohan Duarte, Cristiano Politowski, André Takeshi Endo
9th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE 2025, Ottawa, ON, Canada, April 29, 2025, 2025
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A Mapping Study of the Entity Component System Pattern
Laurent Voisard, Henrique De Freitas Serra, Cristiano Politowski, Fábio Petrillo, Yann-Gaël Guéhéneuc
9th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE 2025, Ottawa, ON, Canada, April 29, 2025, 2025
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PlayMyData: a curated dataset of multi-platform video games
Andrea D’Angelo, Claudio Di Sipio, Cristiano Politowski, Riccardo Rubei
21st IEEE/ACM International Conference on Mining Software Repositories, MSR 2024, Lisbon, Portugal, April 15-16, 2024, 2024
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On the Impact of Development Frameworks on Mobile Apps
Parsa Karami, Ikram Darif, Cristiano Politowski, Ghizlane El-Boussaidi, Sègla Kpodjedo, Imen Benzarti
30th Asia-Pacific Software Engineering Conference, APSEC 2023, Seoul, Republic of Korea, December 4-7, 2023, 2023
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An Exploratory Approach for Game Engine Architecture Recovery
Gabriel C. Ullmann, Yann-Gaël Guéhéneuc, Fábio Petrillo, Nicolas Anquetil, Cristiano Politowski
7th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE 2023, Melbourne, Australia, May 15, 2023, 2023
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Assessing Video Game Balance using Autonomous Agents
Cristiano Politowski, Fábio Petrillo, Ghizlane El-Boussaidi, Gabriel C. Ullmann, Yann-Gaël Guéhéneuc
7th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE 2023, Melbourne, Australia, May 15, 2023, 2023
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Visualising Game Engine Subsystem Coupling Patterns
Gabriel C. Ullmann, Yann-Gaël Guéhéneuc, Fábio Petrillo, Nicolas Anquetil, Cristiano Politowski
Entertainment Computing - ICEC 2023 - 22nd IFIP TC 14 International Conference, ICEC 2023, Bologna, Italy, November 15-17, 2023, Proceedings, 2023
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A Model-driven and Template-based Approach for Requirements Specification
Ikram Darif, Cristiano Politowski, Ghizlane El-Boussaidi, Imen Benzarti, Sègla Kpodjedo
26th ACM/IEEE International Conference on Model Driven Engineering Languages and Systems, MODELS 2023, Västerås, Sweden, October 1-6, 2023, 2023
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Unboxing Default Argument Breaking Changes in Scikit Learn
João Eduardo Montandon, Luciana Lourdes Silva, Cristiano Politowski, Ghizlane El-Boussaidi, Marco Túlio Valente
23rd IEEE International Working Conference on Source Code Analysis and Manipulation, SCAM 2023, Bogotá, Colombia, October 2-3, 2023, 2023
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Event Driven Architecture: An Exploratory Study on The Gap between Academia and Industry
Nader Trabelsi, Cristiano Politowski, Ghizlane El-Boussaidi
5th IEEE/ACM International Workshop on Software Engineering Research and Practices for the IoT, SERP4IoT)@ICSE 2023, Melbourne, Australia, May 20, 2023, 2023
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ASE4Games 2021 Workshop Summary
Kendra M. L. Cooper, Fábio Petrillo, Yann-Gaël Guéhéneuc, Cristiano Politowski
ACM SIGSOFT Softw. Eng. Notes, 2022
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Video Game Project Management Anti-patterns
Gabriel C. Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo, João Eduardo Montandon
6th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE, Pittsburgh, PA, USA, May 20, 2022, 2022
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What Makes a Game High-rated? Towards Factors of Video Game Success
Gabriel C. Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo
6th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE, Pittsburgh, PA, USA, May 20, 2022, 2022
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Towards Automated Video Game Testing: Still a Long Way to Go
Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo
6th IEEE/ACM International Workshop on Games and Software Engineering, GAS@ICSE, Pittsburgh, PA, USA, May 20, 2022, 2022
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A Domain Specific Language for the ARINC 653 Specification
Ikram Darif, Cristiano Politowski, Ghizlane El-Boussaidi, Sègla Kpodjedo
IEEE International Symposium on Software Reliability Engineering Workshops, ISSRE 2022 - Workshops, Charlotte, NC, USA, October 31 - Nov. 3, 2022, 2022
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Game Engine Comparative Anatomy
Gabriel C. Ullmann, Cristiano Politowski, Yann-Gaël Guéhéneuc, Fábio Petrillo
Entertainment Computing - ICEC 2022 - 21st IFIP TC 14 International Conference, ICEC 2022, Bremen, Germany, November 1-3, 2022, Proceedings, 2022
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What skills do IT companies look for in new developers? A study with Stack Overflow jobs
João Eduardo Montandon, Cristiano Politowski, Luciana Lourdes Silva, Marco Túlio Valente, Fábio Petrillo, Yann-Gaël Guéhéneuc
Inf. Softw. Technol., 2021
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Game industry problems: An extensive analysis of the gray literatureSelected
Cristiano Politowski, Fábio Petrillo, Gabriel C. Ullmann, Yann-Gaël Guéhéneuc
Inf. Softw. Technol., 2021
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Are game engines software frameworks? A three-perspective study
Cristiano Politowski, Fábio Petrillo, João Eduardo Montandon, Marco Túlio Valente, Yann-Gaël Guéhéneuc
J. Syst. Softw., 2021
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A Survey of Video Game TestingSelected
Cristiano Politowski, Fábio Petrillo, Yann-Gaël Guéhéneuc
2nd IEEE/ACM International Conference on Automation of Software Test, AST@ICSE 2021, Madrid, Spain, May 20-21, 2021, 2021
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A large scale empirical study of the impact of Spaghetti Code and Blob anti-patterns on program comprehension
Cristiano Politowski, Foutse Khomh, Simone Romano, Giuseppe Scanniello, Fábio Petrillo, Yann-Gaël Guéhéneuc, Abdou Maiga
Inf. Softw. Technol., 2020
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Improving Engagement Assessment in Gameplay Testing Sessions using IoT Sensors
Cristiano Politowski, Fábio Petrillo, Yann-Gaël Guéhéneuc
ICSE ’20: 42nd International Conference on Software Engineering, Workshops, Seoul, Republic of Korea, 27 June - 19 July, 2020, 2020
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Dataset of Video Game Development Problems
Cristiano Politowski, Fábio Petrillo, Gabriel Cavalheiro Ullmann, Josias Andrade Werly, Yann-Gaël Guéhéneuc
MSR ’20: 17th International Conference on Mining Software Repositories, Seoul, Republic of Korea, 29-30 June, 2020, 2020
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Learning from the past: A process recommendation system for video game projects using postmortems experiences
Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, Yann-Gaël Guéhéneuc
Inf. Softw. Technol., 2018
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Are the old days gone?: a survey on actual software engineering processes in video game industry
Cristiano Politowski, Lisandra M. Fontoura, Fábio Petrillo, Yann-Gaël Guéhéneuc
Proceedings of the 5th International Workshop on Games and Software Engineering, GAS@ICSE 2016, Austin, Texas, USA, May 16, 2016, 2016
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Controlled Natural Language for Requirements Specification: A Systematic Literature Review
Ikram Darif, Ghizlane El-Boussaidi, Segla Kpodjedo, Cristiano Politowski
ACM Comput. Surv., 2026
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Report on ReAnimate’25
Yann-Gaël Guéhéneuc, Fábio Petrillo, Jessie Galasso-Carbonnel, Henrique De Freitas Serra, Cristiano Politowski, Nicolas Rousse, Gabriel C. Ullmann, Laurent Voisard, Diego Elias Costa
ACM SIGSOFT Softw. Eng. Notes, 2026
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Characterizing Open-Source Video Games from a Software Engineering Perspective
Henrique Mandelli Canella, Yohan Duarte, Cristiano Politowski, Vinicius H. S. Durelli, André Takeshi Endo
Proceedings of the ACM/IEEE 10th International Workshop on Games and Software Engineering, GAS 2026, Rio de Janeiro, Brazil, April 12-18, 2026, 2026
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CG-WFC: A Hybrid Cyclic-Graph & WFC Method for Designer-Guided and Replayable Procedural Content Generation
Laurent Voisard, Cristiano Politowski, Fabio Petrillo, Yann-Gaël Guéhéneuc
Proceedings of the ACM/IEEE 10th International Workshop on Games and Software Engineering, GAS 2026, Rio de Janeiro, Brazil, April 12-18, 2026, 2026
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Creativity Beyond Functionality: An Observational Study of Easter Eggs in Video Games
Cristiano Politowski, Claudio Di Sipio, Benoit Baudry, Michalis Famelis, Houari A. Sahraoui
Proceedings of the ACM/IEEE 10th International Workshop on Games and Software Engineering, GAS 2026, Rio de Janeiro, Brazil, April 12-18, 2026, 2026
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Multilingual Game Dialogue Translation using Large Language Models: A Performance Survey
Quang Phuoc Nguyen, Cristiano Politowski, Labib Rahman, En-Shiun Annie Lee
Proceedings of the ACM/IEEE 10th International Workshop on Games and Software Engineering, GAS 2026, Rio de Janeiro, Brazil, April 12-18, 2026, 2026
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Report on ReAnimate’24: 2024 Summer School on Retro Gaming History, Critic, and Development
Yann-Gaël Guéhéneuc, Gabriel C. Ullmann, Cristiano Politowski, Fábio Petrillo, Carl Therrien
ACM SIGSOFT Softw. Eng. Notes, 2025